[UTGame.UTCustomChar_Data]
+Parts=
Parts=(Part=PART_Head,ObjectName="NanoSuit.Meshes.C_head",PartID="C_head",FamilyID="IRNM")
Parts=(Part=PART_Torso,ObjectName="NanoSuit.Meshes.C_torso",PartID="C_torso",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="NanoSuit.Meshes.C_arms",PartID="C_arms",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="NanoSuit.Meshes.C_thighs",PartID="C_thighs",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="NanoSuit.Meshes.C_boots",PartID="C_boots",FamilyID="IRNM")
Characters=(CharName="NanoSuit",Description="Custom Character",CharID="NanoSuit",Faction="IronGuard", PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character_TwinSouls_Male_Head03>", CharData=(FamilyID="IRNM",HeadID="C_head",TorsoID="C_torso",bHasLeftShoPad=false, bHasRightShoPad=false, ArmsID="C_arms", ThighsID="C_thighs", BootsID="C_boots") , AIData=(Jumpiness=-0.4,StrafingAbility=-0.2,CombatStyle=0.5,FavoriteWeapon="UTGame.UTWeap_RocketLauncher"))